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	<title>Comments on: UnityDevelop, An Editor for Unity JavaScript</title>
	<atom:link href="http://technology.blurst.com/unitydevelop-javascript-editor/feed/" rel="self" type="application/rss+xml" />
	<link>http://technology.blurst.com/unitydevelop-javascript-editor/</link>
	<description>Tips, tricks, and tutorials from our Unity development experience.</description>
	<pubDate>Fri, 12 Mar 2010 16:00:36 +0000</pubDate>
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		<title>By: Shawn White</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-251</link>
		<dc:creator>Shawn White</dc:creator>
		<pubDate>Mon, 22 Feb 2010 21:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-251</guid>
		<description>@halogenx
For UnityDevelop we just parsed the Unity Documentation and created the implicit classes from that information. You could also use Mono's reflection to get all of the UnityEngine class information, though that doesn't come with the nice function comments.</description>
		<content:encoded><![CDATA[<p>@halogenx<br />
For UnityDevelop we just parsed the Unity Documentation and created the implicit classes from that information. You could also use Mono&#8217;s reflection to get all of the UnityEngine class information, though that doesn&#8217;t come with the nice function comments.</p>
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		<title>By: halogenx</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-248</link>
		<dc:creator>halogenx</dc:creator>
		<pubDate>Sat, 20 Feb 2010 10:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-248</guid>
		<description>regarding step 3, where did you get access to the classes for Unity 2.6?</description>
		<content:encoded><![CDATA[<p>regarding step 3, where did you get access to the classes for Unity 2.6?</p>
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		<title>By: Al Anselmo</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-246</link>
		<dc:creator>Al Anselmo</dc:creator>
		<pubDate>Fri, 19 Feb 2010 23:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-246</guid>
		<description>@Jeremiah
I got used to this issue. All you have to do is get used to use Unity just to quick read your scripts, while use UD for opening scripts and editing.</description>
		<content:encoded><![CDATA[<p>@Jeremiah<br />
I got used to this issue. All you have to do is get used to use Unity just to quick read your scripts, while use UD for opening scripts and editing.</p>
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		<title>By: Al Anselmo</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-245</link>
		<dc:creator>Al Anselmo</dc:creator>
		<pubDate>Fri, 19 Feb 2010 23:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-245</guid>
		<description>I just started playing with Unity and got recommended this UnityDevelop, which seems a great tool.

I am having a problem with UnityDevelop showing "what to do next", like when I type "Vector2(" in UniSciTE, it says "Vector2(float x, float y)", but this is not happening in UD.

Besides this, it's working perfectly on Windows.

Any tips?</description>
		<content:encoded><![CDATA[<p>I just started playing with Unity and got recommended this UnityDevelop, which seems a great tool.</p>
<p>I am having a problem with UnityDevelop showing &#8220;what to do next&#8221;, like when I type &#8220;Vector2(&#8221; in UniSciTE, it says &#8220;Vector2(float x, float y)&#8221;, but this is not happening in UD.</p>
<p>Besides this, it&#8217;s working perfectly on Windows.</p>
<p>Any tips?</p>
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		<title>By: Jeremiah</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-242</link>
		<dc:creator>Jeremiah</dc:creator>
		<pubDate>Wed, 17 Feb 2010 21:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-242</guid>
		<description>This is great.. the only problem is that if the UnityDevleop editor is already open and I double-click a text file in the Unity project, I get an error message dialog: "Error while opening the server".
If I click the message dialog away, the UnityDevelop editor will open already.  Is there anyway to enforce UnityDevelop to only open a single instance of the editor? (Is there a setting for this).</description>
		<content:encoded><![CDATA[<p>This is great.. the only problem is that if the UnityDevleop editor is already open and I double-click a text file in the Unity project, I get an error message dialog: &#8220;Error while opening the server&#8221;.<br />
If I click the message dialog away, the UnityDevelop editor will open already.  Is there anyway to enforce UnityDevelop to only open a single instance of the editor? (Is there a setting for this).</p>
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		<title>By: compositeredfox</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-234</link>
		<dc:creator>compositeredfox</dc:creator>
		<pubDate>Thu, 11 Feb 2010 16:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-234</guid>
		<description>Wow, this is exactly what I was hoping existed and had no hope on finding it. Thank you!!</description>
		<content:encoded><![CDATA[<p>Wow, this is exactly what I was hoping existed and had no hope on finding it. Thank you!!</p>
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		<title>By: tatoforever</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-106</link>
		<dc:creator>tatoforever</dc:creator>
		<pubDate>Sat, 06 Jun 2009 05:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-106</guid>
		<description>Ok i got it working OMMMMMMMM ffff GOODD tanks guys!
You need two thing to get this working
.Net runtime framework, 1.1 and 2.0.
Extract UnityDevelop into PROGRAM FILES so so your desktop shortcuts points to:
"C:\Program Files\UnityDevelop\UnityDevelop.exe"</description>
		<content:encoded><![CDATA[<p>Ok i got it working OMMMMMMMM ffff GOODD tanks guys!<br />
You need two thing to get this working<br />
.Net runtime framework, 1.1 and 2.0.<br />
Extract UnityDevelop into PROGRAM FILES so so your desktop shortcuts points to:<br />
&#8220;C:\Program Files\UnityDevelop\UnityDevelop.exe&#8221;</p>
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	<item>
		<title>By: tatoforever</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-105</link>
		<dc:creator>tatoforever</dc:creator>
		<pubDate>Sat, 06 Jun 2009 05:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-105</guid>
		<description>Hey Scott, install .net runtime 1.1,2.0 with hotfixes.
You will not get the error anymore :)
But i still dont have autocompletion lol.</description>
		<content:encoded><![CDATA[<p>Hey Scott, install .net runtime 1.1,2.0 with hotfixes.<br />
You will not get the error anymore <img src='http://technology.blurst.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
But i still dont have autocompletion lol.</p>
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		<title>By: Taran</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-103</link>
		<dc:creator>Taran</dc:creator>
		<pubDate>Thu, 04 Jun 2009 08:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-103</guid>
		<description>This is the best blog so far on unity.cannot wait for the next post and what is to come. Big thanks. Even though a lot of the code is above my head because I am new, your insight into the concepts of unity game making are really helping me so much.great stuff</description>
		<content:encoded><![CDATA[<p>This is the best blog so far on unity.cannot wait for the next post and what is to come. Big thanks. Even though a lot of the code is above my head because I am new, your insight into the concepts of unity game making are really helping me so much.great stuff</p>
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	<item>
		<title>By: Andrew Nare</title>
		<link>http://technology.blurst.com/unitydevelop-javascript-editor/#comment-100</link>
		<dc:creator>Andrew Nare</dc:creator>
		<pubDate>Tue, 02 Jun 2009 04:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=125#comment-100</guid>
		<description>I've found a way to unzip the file in Windows without worrying about the pesky 0kb files for anyone interested. Using 7zip I open the zip file and deleted the _MACOSX folder and the .DS_Store file (in the Unity Develop folder) After that I could unzip it fine without any errors.


Thanks for this btw Flashbang! Very useful.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found a way to unzip the file in Windows without worrying about the pesky 0kb files for anyone interested. Using 7zip I open the zip file and deleted the _MACOSX folder and the .DS_Store file (in the Unity Develop folder) After that I could unzip it fine without any errors.</p>
<p>Thanks for this btw Flashbang! Very useful.</p>
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