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	<title>Comments on: Unity Basics:  An Introduction</title>
	<atom:link href="http://technology.blurst.com/unity-basics-overview/feed/" rel="self" type="application/rss+xml" />
	<link>http://technology.blurst.com/unity-basics-overview/</link>
	<description>Tips, tricks, and tutorials from Flashbang&#039;s Unity development experience.</description>
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		<title>By: Pradeep</title>
		<link>http://technology.blurst.com/unity-basics-overview/#comment-92</link>
		<dc:creator>Pradeep</dc:creator>
		<pubDate>Thu, 21 May 2009 22:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=75#comment-92</guid>
		<description>I would like to know a little more about the technologies that were used for developing Unity. Does anyone know what the UI was written in?  While mono scripting is used the UI seems very nice for any of the Mono GUI kits.</description>
		<content:encoded><![CDATA[<p>I would like to know a little more about the technologies that were used for developing Unity. Does anyone know what the UI was written in?  While mono scripting is used the UI seems very nice for any of the Mono GUI kits.</p>
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		<title>By: Harley Witt</title>
		<link>http://technology.blurst.com/unity-basics-overview/#comment-76</link>
		<dc:creator>Harley Witt</dc:creator>
		<pubDate>Wed, 04 Mar 2009 16:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=75#comment-76</guid>
		<description>I would like to hear about things that caused you the most pain and time to learn so we can avoid those things.  This is a great forum to provide insight to the rest of us following your blog.  As the windows version of Unity comes out, there will be an explosion of users and your company is at the forefront of making very great games using the power of Unity.  Keep up the great work.  I would be interested in hearing how you integrated things like the achievement on the blurst website similar to the Kongregate system since I will eventually getting around to doing this providing free educational type games using Unity with educational achievements.  While we are on that topic, I would love to see if any of your team would be interested in either creating an educational type version of any of your games that I could then promote your games on my website.  For example, maybe jetpack brontosaurus has to pick flying through rings in alphabetical order and if A-Z is achieved then they win.  Also, it would be cool if the letters as flown through moved and minimized to the order at top or bottom of the screen.  You guys could whip that out in a day or two but it will take me a while outside of my normal work hours to get to that point.  Best of luck to you and your team.  Let me know what you think of my idea.  See my blog at http://worldlearningtree.com/blog</description>
		<content:encoded><![CDATA[<p>I would like to hear about things that caused you the most pain and time to learn so we can avoid those things.  This is a great forum to provide insight to the rest of us following your blog.  As the windows version of Unity comes out, there will be an explosion of users and your company is at the forefront of making very great games using the power of Unity.  Keep up the great work.  I would be interested in hearing how you integrated things like the achievement on the blurst website similar to the Kongregate system since I will eventually getting around to doing this providing free educational type games using Unity with educational achievements.  While we are on that topic, I would love to see if any of your team would be interested in either creating an educational type version of any of your games that I could then promote your games on my website.  For example, maybe jetpack brontosaurus has to pick flying through rings in alphabetical order and if A-Z is achieved then they win.  Also, it would be cool if the letters as flown through moved and minimized to the order at top or bottom of the screen.  You guys could whip that out in a day or two but it will take me a while outside of my normal work hours to get to that point.  Best of luck to you and your team.  Let me know what you think of my idea.  See my blog at <a href="http://worldlearningtree.com/blog" rel="nofollow">http://worldlearningtree.com/blog</a></p>
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		<title>By: Andrej Vojtas</title>
		<link>http://technology.blurst.com/unity-basics-overview/#comment-57</link>
		<dc:creator>Andrej Vojtas</dc:creator>
		<pubDate>Thu, 05 Feb 2009 11:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=75#comment-57</guid>
		<description>Thank you for your time, this is an excellent article. 

I would like to learn more about developing effectively: e.g. how to debug, how to organize data: in-game text, game balance constants, but also Unity specific areas (portability to iPhone, what kind of custom editor upgrades are handy). A sort of &quot;best practices&quot; info.</description>
		<content:encoded><![CDATA[<p>Thank you for your time, this is an excellent article. </p>
<p>I would like to learn more about developing effectively: e.g. how to debug, how to organize data: in-game text, game balance constants, but also Unity specific areas (portability to iPhone, what kind of custom editor upgrades are handy). A sort of &#8220;best practices&#8221; info.</p>
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		<title>By: karel</title>
		<link>http://technology.blurst.com/unity-basics-overview/#comment-42</link>
		<dc:creator>karel</dc:creator>
		<pubDate>Sat, 27 Dec 2008 22:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=75#comment-42</guid>
		<description>thank you for article. I be keeping my eye on this blog.</description>
		<content:encoded><![CDATA[<p>thank you for article. I be keeping my eye on this blog.</p>
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		<title>By: Sam Horton</title>
		<link>http://technology.blurst.com/unity-basics-overview/#comment-41</link>
		<dc:creator>Sam Horton</dc:creator>
		<pubDate>Sat, 27 Dec 2008 18:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=75#comment-41</guid>
		<description>Fantastic article!

This really sheds a lot of light on many of the questions I&#039;ve had about Unity development. It&#039;s hard to find these things out until you take the plunge and get your hands dirty, but what with buying a mac and all, I&#039;ve been a bit hesitant. It really does seem worth it though.</description>
		<content:encoded><![CDATA[<p>Fantastic article!</p>
<p>This really sheds a lot of light on many of the questions I&#8217;ve had about Unity development. It&#8217;s hard to find these things out until you take the plunge and get your hands dirty, but what with buying a mac and all, I&#8217;ve been a bit hesitant. It really does seem worth it though.</p>
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		<title>By: Matthew Wegner</title>
		<link>http://technology.blurst.com/unity-basics-overview/#comment-40</link>
		<dc:creator>Matthew Wegner</dc:creator>
		<pubDate>Sat, 27 Dec 2008 17:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=75#comment-40</guid>
		<description>I briefly mention it in the Scripting API section--but, yeah, it definitely deserves its own article...</description>
		<content:encoded><![CDATA[<p>I briefly mention it in the Scripting API section&#8211;but, yeah, it definitely deserves its own article&#8230;</p>
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		<title>By: Emil Johansen (AngryAnt)</title>
		<link>http://technology.blurst.com/unity-basics-overview/#comment-39</link>
		<dc:creator>Emil Johansen (AngryAnt)</dc:creator>
		<pubDate>Sat, 27 Dec 2008 16:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=75#comment-39</guid>
		<description>Great initiative! I was starting to think that you had given up on this blog. Looking forward to the follow-ups. With the expansion of the user base, the community really needs to have more beginners guides ready - if nothing else then to relieve some pressure off the forums.

One thing I was missing from this intro was talk of the editors expandability via editor scripts (do you even mention it at all?). As seen at unite, 2.5 also brings a fleet of new editor classes to the developers, so I think its an important part (and now that you mention him, I&#039;d bet that Lucas agrees).</description>
		<content:encoded><![CDATA[<p>Great initiative! I was starting to think that you had given up on this blog. Looking forward to the follow-ups. With the expansion of the user base, the community really needs to have more beginners guides ready &#8211; if nothing else then to relieve some pressure off the forums.</p>
<p>One thing I was missing from this intro was talk of the editors expandability via editor scripts (do you even mention it at all?). As seen at unite, 2.5 also brings a fleet of new editor classes to the developers, so I think its an important part (and now that you mention him, I&#8217;d bet that Lucas agrees).</p>
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