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Tag Archives: Shaders
“High-Speed, Off-Screen Particles” in Unity
After running into fill-rate problems with dust/dirt particles in Raptor Safari we decided to implement High-Speed, Off-Screen Particles, as outlined by NVIDIA’s GPU Gems 3. Without getting too technical, the article shows how to render particles into a smaller render … Continue reading
All Hail Camera.RenderWithShader
“one day there was no internet in the office, so I did not know what bugs to fix… so I played around with this instead ” – Aras Pranckevičius That day of internet outage is probably one of the happiest … Continue reading