Tag Archives: Post Processing

“High-Speed, Off-Screen Particles” in Unity

After running into fill-rate problems with dust/dirt particles in Raptor Safari we decided to implement High-Speed, Off-Screen Particles, as outlined by NVIDIA’s GPU Gems 3. Without getting too technical, the article shows how to render particles into a smaller render … Continue reading

Posted in Graphics | Tagged , , | 2 Comments

All Hail Camera.RenderWithShader

“one day there was no internet in the office, so I did not know what bugs to fix… so I played around with this instead :)” – Aras Pranckevičius That day of internet outage is probably one of the happiest … Continue reading

Posted in Graphics | Tagged , , , | 3 Comments