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	<title>Comments on: Removing White Halos in Transparent Textures</title>
	<atom:link href="http://technology.blurst.com/remove-white-borders-in-transparent-textures/feed/" rel="self" type="application/rss+xml" />
	<link>http://technology.blurst.com/remove-white-borders-in-transparent-textures/</link>
	<description>Tips, tricks, and tutorials from Flashbang&#039;s Unity development experience.</description>
	<lastBuildDate>Mon, 16 May 2011 07:22:11 +0000</lastBuildDate>
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		<title>By: TornadoTwins</title>
		<link>http://technology.blurst.com/remove-white-borders-in-transparent-textures/#comment-298</link>
		<dc:creator>TornadoTwins</dc:creator>
		<pubDate>Wed, 21 Jul 2010 05:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=262#comment-298</guid>
		<description>@Jorg: Yeah, I always use PNG&#039;s also, not much problems with halos. 
True, one more step in workflow, but using PSD&#039;s in Unity makes the project folder huge anway... so it&#039;s just what you prefer. 

Really great tips though! Wouldn&#039;t have figured this out myself! Amazing!

-TT</description>
		<content:encoded><![CDATA[<p>@Jorg: Yeah, I always use PNG&#8217;s also, not much problems with halos.<br />
True, one more step in workflow, but using PSD&#8217;s in Unity makes the project folder huge anway&#8230; so it&#8217;s just what you prefer. </p>
<p>Really great tips though! Wouldn&#8217;t have figured this out myself! Amazing!</p>
<p>-TT</p>
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		<title>By: Jeremy</title>
		<link>http://technology.blurst.com/remove-white-borders-in-transparent-textures/#comment-296</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Tue, 22 Jun 2010 12:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=262#comment-296</guid>
		<description>HUGE thanks on this post! We&#039;re in the final phase of releasing our first iphone game (*ahem* B City Rampage, look out for it soon) and we&#039;re noticing some terrible issues with sprites showing an outline of pixels behind the sprite, cause by alpha issues.

Writing out transparent PNGs didn&#039;t solve the issue, but this certainly did! Being a perfectionist it was a relief to see the issue fixed ^_^</description>
		<content:encoded><![CDATA[<p>HUGE thanks on this post! We&#8217;re in the final phase of releasing our first iphone game (*ahem* B City Rampage, look out for it soon) and we&#8217;re noticing some terrible issues with sprites showing an outline of pixels behind the sprite, cause by alpha issues.</p>
<p>Writing out transparent PNGs didn&#8217;t solve the issue, but this certainly did! Being a perfectionist it was a relief to see the issue fixed ^_^</p>
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		<title>By: Adam</title>
		<link>http://technology.blurst.com/remove-white-borders-in-transparent-textures/#comment-280</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 20 Apr 2010 16:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=262#comment-280</guid>
		<description>Rad thanks! I had always created an action to do the overfill, but this looks like it should produce a better result.</description>
		<content:encoded><![CDATA[<p>Rad thanks! I had always created an action to do the overfill, but this looks like it should produce a better result.</p>
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		<title>By: Jörg</title>
		<link>http://technology.blurst.com/remove-white-borders-in-transparent-textures/#comment-241</link>
		<dc:creator>Jörg</dc:creator>
		<pubDate>Wed, 17 Feb 2010 11:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=262#comment-241</guid>
		<description>Another perhaps even easier option is to write out transparent PNGs from Photoshop. Photoshop will internally &quot;Solidify&quot; your transparent layer so there won&#039;t be any white edges. Disadvantage of course: workflow goes plus one file ...</description>
		<content:encoded><![CDATA[<p>Another perhaps even easier option is to write out transparent PNGs from Photoshop. Photoshop will internally &#8220;Solidify&#8221; your transparent layer so there won&#8217;t be any white edges. Disadvantage of course: workflow goes plus one file &#8230;</p>
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		<title>By: TrickyFishy</title>
		<link>http://technology.blurst.com/remove-white-borders-in-transparent-textures/#comment-228</link>
		<dc:creator>TrickyFishy</dc:creator>
		<pubDate>Sun, 31 Jan 2010 15:15:36 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=262#comment-228</guid>
		<description>Guys - I just found your blog and its very useful and interesting!  I hope you&#039;ll continue to add more tips.

Thanks for sharing the info on the plugin and how to eliminate the halo. It will save me tons of time!

At the moment I&#039;m looking for tips on how to do toon shading.  I&#039;ve tried applying the toon shaders to simple objects like spheres and it works but on my character it just turns them mostly black. *shrug*  I&#039;ll keep looking.

Keep up the great work and thanks for being so open!</description>
		<content:encoded><![CDATA[<p>Guys &#8211; I just found your blog and its very useful and interesting!  I hope you&#8217;ll continue to add more tips.</p>
<p>Thanks for sharing the info on the plugin and how to eliminate the halo. It will save me tons of time!</p>
<p>At the moment I&#8217;m looking for tips on how to do toon shading.  I&#8217;ve tried applying the toon shaders to simple objects like spheres and it works but on my character it just turns them mostly black. *shrug*  I&#8217;ll keep looking.</p>
<p>Keep up the great work and thanks for being so open!</p>
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		<title>By: Burton</title>
		<link>http://technology.blurst.com/remove-white-borders-in-transparent-textures/#comment-227</link>
		<dc:creator>Burton</dc:creator>
		<pubDate>Mon, 25 Jan 2010 05:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://technology.blurst.com/?p=262#comment-227</guid>
		<description>Thanks for these great resources!</description>
		<content:encoded><![CDATA[<p>Thanks for these great resources!</p>
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