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Removing White Halos in Transparent Textures
Unity allows native importing of PSD textures, which is awesome for workflow and iteration speeds. However, transparent textures frequently exhibit white “halos” around objects. This issue stems from Photoshop itself–fully transparent pixels are usually white in color, which means texture … Continue reading
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UnityDevelop, An Editor for Unity JavaScript
Choosing a language for Unity development is a tricky thing. There are a lot of great reasons to use C# (like its tool ecosystem), but other, just-as-great reasons to use JavaScript (like its less verbose and more accessible nature). The … Continue reading