Monthly Archives: May 2009

Unity Asset Server Browser

Unity’s Asset Server is a key piece of technology in our workflow.  It provides per-asset source control inside of Unity, which is absolutely required for larger projects with multiple team members.  Unity 2.5 introduced in-Unity browsing of the asset server–update … Continue reading

Posted in Backend/Database | Tagged | 6 Comments

Getting Tricky with Triggers

Unity triggers are insanely useful.  If you aren’t using physics triggers–even if your game is seemingly non-physical–you’re missing out on some of the most powerful functionality in Unity.  Let’s take a look: What’s a Trigger? A trigger is a Collider … Continue reading

Posted in Code Snippets | Tagged | 3 Comments