Monthly Archives: November 2008

A Useful Messaging System

The ability to send game events as messages is a very useful thing indeed. In our projects, we produce different game systems at different times. Sound might be last, or we might add in a scoring system long after the … Continue reading

Posted in Scripts | Tagged , | 6 Comments

Multi-Touch Handling on Unity iPhone

There are a lot of questions on the Unity forums about how to handle multi-touch on iPhone. We’ve done a few experiments with multi-touch–although nothing in a game yet–but here’s one solution. This had a few goals: Avoid iPhoneTouchPhase, which … Continue reading

Posted in Sample Projects | Tagged , | 5 Comments